Ut3 uncut patch 2.1




















Replying to TKBS's toxicity above: The aim was to make this updated UT3 client as fully-featured and forward-compatible as possible with anything you could possibly throw at it, online, on a LAN, or in single-player game modes.

No mutators except for the post-processing modifications, UTComp3, and foxMod splitscreen and controller support are enabled by default. They are included for server readiness and to help users play local splitscreen or host Windows-based servers with ease. Documentation for all mutators, modifications and mods are embedded in the update package, and are also mentioned in the first post above.

Developing this package took quite a lot of time and work to make it as clean and compatible as possible given the installation constraints. The post-processing modifications took several sleepless nights to get right. My suggested course of action for you: Design a better, newbie-friendly update package if you're up to the challenge, or just refrain from installing this one. There are only 4 "non-mainline" mods that the community has released over the years to very high acclaim.

These are the Blossom mutator that allows users to fiddle with post-processing settings on singleplayer, NyanCat Redeemer , and Gibalicious. All aren't enabled or engaged by default and have a very small file size. I slightly regret adding the Malcolm skin to this pack, but it felt like a necessary addition as a nod to veterans like including the MapMixer as an optional feature. NoMoreDemoGuy is included because having it installed locally makes it function better online, if I recall correctly it's been a while.

I didn't include CBP3 or maps that can be downloaded and executed without making local changes. So far I have not managed to increase the audio channel count or having my new audio engine make a difference at all other than how sound interact with each other not my goal.

I may have missed 1 setting, 32 channels is mentioned several times in the INI, ill try around setting 1 audio channel just to see if i can indeed break it BlackFish , Mar 19, Joined: May 17, Messages: Likes Received: 0. Interbellum , Mar 19, Joined: Feb 26, Messages: 33 Likes Received: 0.

While I personally never understood most of the drama about the UI some use-cases excluded I noticed that in spite of the new "black" theme the map loading screen still has the white background.

That's on the steam-updated previous regular install version of the game, played with -nohomedir. Obviously nothing major at all but also shouldn't take much to fix and might be worth mentioning since it generates an "unfinished" and "how could QA miss that? Edit: Spelling error. Thanks Phopojijo. WildFlower , Mar 19, Joined: Mar 31, Messages: 99 Likes Received: 0. Cox , Mar 19, I think you mean QA Wow Darkpulse is spreading! Joined: Jun 20, Messages: 43 Likes Received: 0.

Wow new patch coming up so soon Section-9 , Mar 19, You must log in or sign up to reply here. Show Ignored Content.

Share This Page Tweet. Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? The download is also available via fileworks. UI: Disabled wrap for options lists on PC. Split out player and bot counts on mixed servers in server browser. No longer require double clicking on main menu. Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates Fixed issue with 'no password' connection error not asking for a password, when in online play Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.

Fixed an incorrect call to WorldInfo. TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password. Game: No longer disable achievements for mods that don't contain code maps and custom characters. Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator. Reduced visibility of DM beacons in darkmatch.



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