Nintendo super nes games
In a nutshell, this is a bit console developed and released by Nintendo in Actually, the console was released in in South Korea and Japan but was released in the United States in Europe and Australia got the console in Although the same console was sold, different names were used.
There were regional locks implemented to a console which limited the compatibility of games according to the region where the console was sold. The upgrades were massive. Graphics became so much better, sound capabilities were significantly improved and the games were more advanced. In the realm of bit games, Super Nintendo Entertainment System was the ultimate platform.
All this mix of different elements and inspirations created one great and underappreciated game, and we're happy to offer it some fresh appreciation here on the countdown. The long-running John Madden football franchise already had half a decade's worth of installments released by the time this particular sequel shipped to stores, but Madden NFL '94 represented a huge leap forward over those earlier games — thanks, largely, to the fact that this was the year when Madden actually got the NFL license.
No longer were you in command of generic teams and faceless players, now you could actually be the Dallas Cowboys, Buffalo Bills, or Green Bay Packers. Madden '94 had more than just the NFL license going for it, though, as its enhancements to gameplay were numerous and you could also finally play a full season's worth of games if you liked — an impossible feat in previous years.
The end result was arguably the best Madden released in the bit era, and maybe the most retro-nostalgic installment in the entire series. Remember Soul Blazer, placed just two spots back at 76? Illusion of Gaia was something of a spiritual sequel to it — and was done so well that Nintendo actually took notice of the game and published it as a first-party release here in America.
And took the opportunity to promote it with a new Zelda-like logo. The game put you in command of Will, a young adventurer with latent psychic abilities — and the power to transform. He could morph himself into the fully-grown adult body of a knight named Freedan for extra fighting power, and also the alien-like lifeform Shadow late in the adventure.
Saving the world required using each version of the hero at the proper time. Any old run-and-gun shooter game can cast war-hardened soldiers or shirtless commandoes as its heroes, but it takes real guts to design a hardcore shooter with happy, smiling, cutesy characters instead.
It was a clash of softened style and hardcore action that still gets us nostalgic to this day. The third old-school Blizzard title we're featuring from the company's pre-WoW era is Rock 'N Roll Racing, an isometric vehicular battler that had you cruising around wild tracks while blaring heavy metal music blasted out of whatever tinny speakers you had your old SNES hooked up to. Though Super Mario Kart had brought weaponry and racing together already in the previous year, Rock 'N Roll Racing's in-race combat felt more brutal and realistic — with land mines blowing up your opposition, oil slicks spinning them out of control and nitro boosts to blast past all your enemies' many traps.
Jungle Strike was the chopper-focused sequel to Desert Strike, the game that let you fly the skies of the Persian Gulf. This game, though, had you taking to the air to defend our home capital of Washington, D. He first started on the path to those more modern success stories with one big bit hit, though — Populous. Essentially establishing the "god game" as a genre, Populous cast you as an omniscient being in full command of a world of virtual people.
You could remake the terrain around them, trigger natural disasters and fight back against rival deities for the right to claim worshipping subjects as your own. It sold millions, established Peter's creative mind and kickstarted the chain of events that got him to where he is today. Ten spots back at position 79, we said that the cinematic platformer Flashback was unlike almost anything else available on the SNES — this game is why that "almost" had to be in there.
Out of this World is a similar experience to Flashback, with its usage of rotoscoped live-action animation and general style of gameplay. They were so similar, in fact, that many people thought Flashback was an Out of this World sequel. It wasn't. The two stand alone as their own separate experiences, and Out of this World's story of the unfortunate physicist Lester who gets accidentally teleported to an alien world is still a tale worth experiencing today.
This one's always been an interesting situation, since it's Nintendo's version of a puzzler that also saw a Sega-branded edition launch for the Genesis. Over there it was Dr. For Nintendo players, though, it became a Kirby game — as the happy pink puffball headlined the action.
Both games were American localized versions of Super Puyo Puyo, an excellent and addictive puzzler that deserved to be played by both sides of soldiers in the '90s bit wars. But you can't help us if we're just a little biased toward Kirby's edition. He is so much cuter than that old fool Eggman, after all. The last traditional side-scrolling Mega Man game to come to a Nintendo console before the franchise migrated away for over a decade, Mega Man X3 was a solid send-off for the bit era.
Like its immediate predecessors X and X2, it cast players as a more futuristic, modern Mega Man living further into the future relative to his NES predecessor — and the faster pace, emphasis on exploration and suit upgrades for the hero continued to distinguish X from the original Mega Man. X3's major claim to fame, though, didn't come from Mega Man at all — it came from Zero. This was the first game to ever make the pony-tailed sword-wielding sidekick into a full-on playable hero.
Zero's actually gone on to outshine X several times since, getting his own spin-off series and getting picked for playability in fighting games like Marvel vs. Capcom 3. His solo career started here! Hakuna Matata! What a wonderful phrase. And if any of you were worried about this game getting included in our countdown, allow us to reassure your problem-free philosophy by proudly shouting from the rock top that The Lion King was a surefire Super Nintendo success.
The game adapted the popular Disney movie into a challenging side-scrolling platformer that, like the film, started off presenting our hero Simba as a young cub and concluded with him as a full-grown king-in-the-making. The gameplay differences between the two versions of Simba kept things varied throughout the adventure, while comic relief pair Timon and Pumbaa also popped up a time or two to share some foul-smelling jokes about the nastiness of Pumbaa's Not in front of the kids.
The early '90s was an era that saw the release of some sensational forced-scrolling shooters, and the SNES was lucky enough to receive an exclusive sequel in one of the most popular series of the time. The gameplay evolved and gave players a choice between multiple Force options — the Force being that floating, extra pod thing that accompanies your ship in R-Type games. The variety offered by the new Shadow and Cyclone options gave this particular assault against the Bydo Empire a lot of replay value too.
Which is a good thing, because we're still playing it to this day. Soccer wasn't exactly America's mostly widely popular sport back in the days of the SNES, and years later here in it hasn't gained much ground — it's a pastime still much more fervently supported as "football" throughout the rest of the world.
The proud few who declared themselves as both soccer fanatics and Super Nintendo supporters in the U. International Superstar Soccer was an incredibly thorough, detailed and accurate conversion of its sport of choice, even going so far as to base its playable teams on the active international teams of the era — drawing them straight out of the World Cup tournament.
ISS was done so well, in fact, that it inspired an entire line of sequels that have continued to this day — though now you'd know them under the Pro Evolution brand.
Neo Geo games were so prohibitively expensive compared to the other options, though, that few young fans could ever hope to afford them — meaning owning incredible fighting games like Fatal Fury was like an unattainable dream.
Shockingly, though, that impossibility became a lot more possible with the release of two Fatal Fury ports to the Super NES. It was an unexpected but welcome turn of events, as Nintendo loyalists could now experience the fighting styles of Terry and Andy Bogard on their system of choice, and without having to shell out the hundreds upon hundreds of dollars the Neo Geo home machine demanded.
Kirby's kind of got a thing for being the last guy left at the party. His debut console game, Kirby's Adventure, didn't ship for the original NES until — well after its Super successor had been introduced. His upcoming Wii game, too, is currently positioned to be one of the last notable first-party game released in America for Nintendo's current console.
Back in , after everyone had already migrated over to the N64, Kirby hit the aged SNES with this platformer sequel. Kirby's Dream Land 3 was pretty tried-and-true Kirby, pairing the little pink guy up with an array of animal buddies both old and new. He also got a slack-tongued, doe-eyed sidekick named Gooey who's never been seen again — probably because the Kirbster wisely just left him behind on the Super when he finally turned the lights out there and moved on to the next gen.
Incredible single-player action was widespread across the SNES library, but there were a couple of great two-player co-op classics to come from the system too — like this cartoonish adventure starring a pair of cavemen.
Not just cavemen, though. Cavemen ninja. Joe and Mac are Jurassic-era, club-wielding shinobi who flip out and bash the snot out of any and all dinosaurs they see. And they do in wildly colorful environments, all while wearing big, silly grins — grins that attract the attention of some prehistoric hotties.
Groundbreaking stuff, people. Because of some complicated circumstances surrounding the rights to Disney intellectual properties around the time of Aladdin's film release, the movie adaptation that SNES players got was entirely different than the game of the same name launched for Genesis owners. Luckily, though, both games were amazing.
Capcom's Nintendo take was a tight and focused platformer that put Al through his paces in Agrabah, the Cave of Wonders and beyond — and featured inventive hand-spring, ledge-grabbing and slow-falling mechanics. It also looked absolutely amazing, faithfully translating the film's over-the-top magic into magical bit form.
Home to hockey gaming's most devastating one-timers, NHL '94 was the game that truly defined hockey adaptations in the bit era.
And even beyond then — this game was so well-received and refined its predecessor's gameplay so thoroughly that many modern versions of the sport are still trying to clear the bar it set. Four-player gameplay was the huge draw, as you could finally play simultaneously against more than just one of your friends. Even as a single-player experience, though, the fast and frantic pace of skating and slap-shotting here felt utterly unrivaled. Though, sadly, this sequel did remove the ability to brawl with opposing players.
The last and most overlooked of the original Donkey Kong Country trilogy, DKC3 was a late SNES release that unfortunately went ignored by a lot of Nintendo fans — since it first shipped to stores two months after the N64 had debuted. People were too busy jumping Mario around in 3D to pay much attention to the old 2D fare any more. More varied environments, a new playable character the roly-poly Kiddy Kong and a deeper amount of side quest content kept true Kong aficionados busy here for hours on end.
You can't get too deep into digging up memories of the bit era before you unearth the age's most amazing annelid, the mutated, cyber-suited superhero Earthworm Jim. His debut was the stuff of perception-altering legend, as his game was filled with off-the-wall environments, mind-bending music and enemies with really, really odd names.
Professor Monkey-for-a-Head. Seriously, that was the main villain. They really don't make 'em like Jim any more, and though subsequent generations have tried to revive him, it's always been with limited success — his unique brand of oddness was just more at home back in the oddball '90s.
A movie-licensed tie-in game that ended up being a whole lot cooler than most every other movie-licensed tie-in game released in the same era, Alien 3 for the SNES was the definitive playable version of Ellen Ripley's quest for xenomorph xenocide.
It paired the appeal of Nintendo's Metroid series with the mature sensibilities of its source material and wrapped the whole thing up in a dark, frightening presentation that expertly evoked the atmosphere of the films. Axelay was a visual stunner on the SNES. Using a unique application of the system's Mode 7 capability, the game rendered its environments in such a way as to make them look like they were rolling up over the horizon to meet you — a bold and memorable graphical technique.
That technique was only employed in three of this shooter's six stages, though, as the other thing that Axelay did differently was alternate back and forth between perspectives.
Like getting two games in one, half of the levels scrolled vertically while the other half displayed the action from the side.
Puzzle Bobble! This classic Taito puzzler took happy-go-lucky dinosaur twins Bub and Bob, and almost permanently retired from the action-oriented Bubble Bobble games, just so they could stand at the bottom of the playing fields of this puzzler franchise and just look cute. Bust-a-Move was one of the best new puzzle designs to come out of the SNES age, as it challenged players to line up and launcher that fired colored marbles and send them sailing into a crowd of similarly shaded spheres descending down the screen.
Match three of the same color and smash, they all disappear. Don't move fast enough of make the right matches, though, and Bub and Bob just hang their little heads in shame at your incompetence. Though the Super Nintendo's role-playing genre was undeniably dominated by the efforts of Squaresoft, Capcom offered capable competition with its own JRPG franchise born on the platform — Breath of Fire.
The series debuted in America is , and late the next year we got this second installment. Breath of Fire II presented us with a young blue-haired mercenary named Ryu not to be confused with Capcom's Street Fighter of the same name and unfolded a story that revealed his dragon-born ancestry. The game offered a variety of unique supporting characters to fill out your fighting party, and traditional JRPG design choices like random encounters, turn-based battles and poorly translated text.
Really poorly translated text. It's true — they were only one of three current teams to operate under the umbrella of a company instead of an individual entrepreneur.
And Nintendo's ownership actually dated back almost to the beginning of the SNES life cycle, so it's not too surprising that the company capitalized on their acquisition by publishing a couple of first-party baseball sims for their newest system.
Winning Run was their second one, and offered arcade-style baseball action headlined by the Mariners' most popular player at the time, good old Ken Griffey Jr. He finally retired last year, though, so if Nintendo ever did move forward with another baseball game it might have to be promoted by another young superstar instead.
It's usually the preceding 8-bit hardware era that is most remembered for its vicious and unrelenting difficulty levels in games, but some of that insane sensibility stuck around for the earliest wave of bit titles — Super Ghouls 'N Ghosts is a case in point.
This SNES sequel to the NES headache-inducer Ghosts 'N Goblins was, for its part, just as likely to send players reaching for the Tylenol and picking up the broken pieces of their shattered controllers from the ground. But at least things looked a whole lot prettier this time around. Arthur might have controlled like a wooden plank and the enemies might have felt unmercifully cheap, but the visual effects just kept us coming back again and again for more pain and punishment. We've crossed the threshold into the Top 50!
We're over halfway through our countdown of the Top SNES games of all time now, and kicking off this second half of our list is one of Nintendo's original first-party puzzlers. Yoshi's Cookie was built around the insatiable appetite of Mario's green dinosaur buddy, as the long-tongued, eat-anything sidekick took center stage for this design to munch on an endless stream of sugary snacks.
Mario was there too, donning a chef's outfit and working the controls of a machine that lined up matching cookie shapes vertically and horizontally. When a full row or column was completely, down the hatch they went — they dashed off the playing field and straight into Yoshi's waiting mouth.
Here it is — the first official four-player game for the SNES. Though we honored Super Bomberman 2 earlier in our list, we have to give greater credit to the game that Hudson used to first present four-way play to Super Nintendo owners, courtesy of their Super Multitap device. The game and peripheral were bundled together in an extra-large box, a rare and exciting sight for young players back in ' The game itself was also superb, serving as one of the earliest appearances of the famous Bomberman Battle Mode that has gone on to become such a staple of party gaming since.
There are still few multiplayer experiences as satisfying as successfully sandwiching your friends between a wall and your about-to-explode bomb. And few experiences that feel as shameful as getting blown up by your own misplaced explosive. Presented in a goofy, B-movie style with ridiculous stage names like "Chainsaw Hedgemaze Mayhem" and an array of enemies that included not just zombies, but spoofs of every kind of silver screen bad guy ever conceived even a gigantic baby , the now cult-classic ZAMN set the standard for all zombie games to follow.
You could even use a weed-whacker as a weapon. Why play just one Kirby game when you could play nine of them at once? That was the idea behind Kirby Super Star, a compilation game that brought together a ton of smaller Kirby adventures into one grand package. And that's just three of the nine!
Kirby Super Star was an incredible game and incredible value. On paper, Harvest Moon sounds like it would be no fun at all. It's a game where you have to wake up early, go out into the fields, work throughout the day tilling the land, planting seeds and harvesting crops and then crash back into your bed exhausted well after the sun's already set.
It's the video game equivalent of work. And it's incredibly fun. Somehow, someway, Natsume's Harvest Moon series managed to make managing a farmstead in a video game feel exciting and rewarding — and this first game was so successful, in fact, that it spawned an entire franchise.
Konami solidified a reputation as one of the gaming industry's best shooter developers in the 8-bit era with the release of both Gradius and Life Force on the NES. Then, when the SNES was released, they were there to support the new system on Day 1 with this incredible follow-up. Gradius III shipped to stores alongside Nintendo's launch day titles and supported them with a visual spectacle — the scope, grandeur and incredible graphical detail present in each of this sequel's environments and screen-filling boss enemies was a true sight to behold.
The game offered hardcore players of the day a great challenge, too, and completing it quickly became a badge of honor for SNES players. Only 1 left! Only 2 left. Williams Ent. Super Nintendo - The Adventures of Dr. Results Pagination - Page 1 1 2 3 4 5 6 7 8 9 Top Rated. See All - Top Rated. You May Also Like.
Nintendo Video Games. Nintendo Consoles. Nintendo N64 Video Games. Yep, you read that right: two controllers. Each game can save up to four suspend points. This new demo mode will replay your saved Suspend Points as part of the demo game footage instead of using built-in demos. Wrap a cool border around your game with the new Frame feature.
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